This has been particularly true for the geographies considered marginal to what is often viewed as the “core lands” of Islam (which for the late “formative” period typically means Syria, Egypt, and the Hijaz). However, that is hardly reflected in mainstream historiography, which has long associated dynamism and evolution in Islamic traditions and their interpretation only with the so-called classical or formative period, from the first/seventh to the seventh/thirteenth century, while envisioning stagnation, decline, and derivativeness as the defining features of the centuries that followed. 2 The implication of this approach, which also informs the present volume, is that such efforts to engage with authenticating texts and acts as well as methods of interpretation of Islam transpired throughout history, resulting in numerous historically and contextually contingent understandings of what it means to be a Muslim. 1 Tradition is here not understood as a simple replication of the past it is not passively received but rather actively constructed in a particular social and historical setting, simultaneously affirming a “synchronic bond between actors” in a given community and extending it into the past, into a “diachronic community” of Muslims. In this view, being a Muslim is a result of individual and collective efforts “to grapple with those resources and shape those practices in meaningful ways,” giving their practitioners a sense of being embedded in long chains of authenticated interpretation and transmission of a tradition. Im only know, that it are, not played mutch (Im very like TBS, but not very good strategist, and prefer to fight only with NPCs in another singleplayed fork -Freeciv Go).Recent studies in anthropology have increasingly come to understand Islam as a “set of interpretative resources and practices” accumulated over centuries through engaging with the key sources of Islam-the Quran, hadith, and prophetic custom ( sunna). Also, maybe: Golden age of civilisations too - its fork of original project Freeciv. If its like to U, then Freeciv its for U. And you will be able to manage your units to protect your state. Very realistic, isnt it? But, yeah, there NPCs or opponents-players could spawn their troops to Yr but not base, but to state. If U loose "competition" in economic development, then U loose all wars and loose game. But in this game most focus -on economic, not on wars. And you need multiplayer, did I understand you correctly?Īlso any aspects similar to Freeciv(original open-sourse project, very nice porting to mobile of nicest, old and legendary (Sid Mayer's) Civilisation (II-III). But this game is single, there is no multiplayer. Please take a look at the new version of the very old and respected game Dune-II:Building of dynasty. Your description is very similar to the classic oldschool RTS.
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